Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Wednesday, July 27, 2016

Last Day

Last day of class!

Presentation Day!
Bring snacks

I will bring the drinks!

Party!


Thursday, July 21, 2016

End of Semester Due Dates

165 Students: 
1. On Monday 25 at the end of class you will present your Walk/Jump animations.
2. Below is a list of drawings I will be looking for in your sketchbook on Tuesday. 
Due Tuesday 26 at the start of class.
Walk Cycle background
3 different Anime Style character types: 20’s-60’s, 70’s-Today & Furry
Character page (from walk cycle)
12 variations on a theme concept sketches for walk cycle design
6 drawing variations based on the character chosen from the initial 12
UPA, self
Sack background
sack character page
Personal studio logo
Colonial period, self
Expressive self (Tex Avery)
99 year old, self
Simpson, self
Rubber Hose, self
Political caricature
Zombie, self
3. Please create an electronic folder with your name on it, place 6 colored versions of your best drawings from this semester, jpg. or png. will work fine.
A folder labeled, "165 portfolio" has been set up in the class folder.
Due Wednesday 27 at the start of class.
4. On Wednesday 27 the quiz will be given.
5. On Thursday the 28, the 5 Minute presentations will done.

166 Students:
1. On Monday the 25 at the end of class, please turn in the following as scanned documents into an electronic folder with your name on it, into a folder labeled, "166 portfolio". The folder will be in the class folder on scratch.
Walk, Fly, Swim character pages
Movie project: Character Pages, Backgrounds and story board animatic.
2. On Thursday the 28 you will present the final showing of your Movie project animatic. 

Wednesday, July 20, 2016

7/20/16 Homework

165 Students:
Tomorrow at the end of class the Walk/Jump animation is due. In class I will review for the final quiz, be ready to take some notes.

Monday, July 18, 2016

7/18/16 Homework

165 Students:
Please read the information below and work on Inking your backgrounds for homework.
*The upper row represents the key poses for the Disney jump. (More realistic)
*The lower row of drawings represent the key poses for the Warner Brothers jump. (Rubbery)


Sunday, July 17, 2016

Spotlight on Bill Plympton


    Bill is an independent animator that has been nominated for Academy Awards, won an Emmy, and creates most of his work by himself with colored pencils. Check out the link below to see clips from his projects.







Thursday, July 14, 2016

7/14/16 Homework

165 Students:
Draw yourself in a 3 different Anime styles, blue/red pencil, ink, color is optional:
1. Rubber Hose
2. Angular
3. Furry


166 Students:
In your watercolor sketchbook, draw out your characters and create a character line up. Draw in red/blue pencil, ink with watercolor pencil and outline with black ink after the watercolor is dry.

Wednesday, July 13, 2016

7/13/16 Homework

165 Students:
The next step of the walk cycle is to stop. Note the 3 middle drawings the body is the same only the head has turned. Use the same technique used for the walk cycle drawings, trace the body, only change the head.
166 Students:
Bring your watercolor pencils, brush pen and water color sketchbook to class on Thursday. I will demonstrate and assign a homework project to be done with the water color pencils.

Tuesday, July 12, 2016

Walk Cycles

165 Students:
Tonight please work on your character page, follow the guidelines demonstrated in class. Use the character page below to help with the positioning of the figure. Please keep in blue/red pencil, be ready to show it to me in class, if it looks good you can ink and create your character spin. 
Once you are done with the character page you can begin working on the walk cycle. To begin, you are only drawing 4 poses Contact, Down, Pass, Up (See previous post for reading assignment).








Fall 2016


Monday, July 11, 2016

7/11/16 Homework

165 Students:
Get ready for the next animation project... you will be creating a character that will be you or a human like character that walks on two legs.

1. In your sketchbook, using your blue/red pencil draw at least 12 variations on a theme, like the example shown below. Pencil only NO PEN!


 2. Pick one variation of that character and re-draw it in 6 different  styles. In the end, pick one of those drawing styles, it will be the character you draw  
3. The final drawing will be used to create a character page. You can start the character page after I have seen your design. We will talk more about the character page on Tuesday.

Below is a comparison of the same body 
posing with two different skins.


If you would like to get ahead a little you can read about the walk cycle in the Richard Williams text book. Read 107-108, 122, 136, 151-153, 163.




Thursday, July 7, 2016

7/7/16 Homework

165 Students:

 In your sketchbook, using red/blue pencil and ink draw yourself full body as a UPA Style character. 













166 Students:
Time to focus on your backgrounds, on monday be ready to show some rough sketches.

Wednesday, July 6, 2016

7/6/16 Homework

165 Students:
1. Please ink your backgrounds
2. Place a clean sheet of paper over your inked background and using your red pencil, draw your sack in the key poses that it needs for the animation.

Tomorrow in class, please scan your backgrounds and color in Illustrator. Show me your sack drawings if they look good you can scan and ink them also, then begin assembling the Sack animation video.




166 Students:
1. On Thursday we will look at your character spins.
2. We will also revisit your storyboard animatics.

Both 165 & 166:
To learn more about Maurice Noble here is a great story about his work. http://99percentinvisible.org/episode/episode-85-noble-effort/

Tuesday, July 5, 2016

7/5/16 Homework

165 Students:
1. Tomorrow when you come into class, have in mind one or two options for the environment that you place the sack into. It should relate to the design you used for your sack character.
2. In your sketchbook, using your red pencil,  design a studio logo that represents you. In class you will ink, color and add it to your animation. 
3. Use a combination of characters and text.. 

Examples below:












166 Students:
1. On Friday we will look at your character spins.
2. We will also revisit your storyboard animatics.