Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Thursday, November 20, 2014

Tonight! putting in together

165 Students:
Hi everyone today's goal is have the following completed.
1. In your .fla file have your background in place.
2. Have the object you are going to jump over in place.
3. Have your character walk up to the object stop and look at the audience.
4. At the end of class, you will publish a .mov or .swf of this and turn into scratch.
166 Students: We will review your progress.

Thursday, November 13, 2014

Stop and Starting


165 Students:
How to stop and start
1. To stop, use the Pass pose as a template, trace it but change one thing. Bring the leg in the pass position down to the ground.
2. To begin walking, from the rest pose,
paste the pass pose in and resume the walk from that point.
3. When the body is at rest, this is the time to show your reaction to the object you must jump over. This may mean bending down or cutting to a close up. this part depends on what you have scripted for your story. 
4. Scan in pencil test, only ink if it works.

*Note: at all times use your template paper with the guidlines when drawing your character.  




Walk Cycle


How to set up the project:
1. With your 8 1/2" x 11" paper turned horizontally, or in the electronic program of your choice, place two horizontal lines that run the entire length of the drawing surface. Place one 2" from the top and one 1" from the bottom.
These lines will work like the ones shown above, the bottom is the ground line and the top one is the head line. If working on paper, the page with the lines should be placed below a clean sheet of paper. The lined paper will act as a template for the actual drawing that will happen on the blank sheet above. If you are drawing in a program use the layering feature to accomplish the same thing.
2. Using the example shown above draw your character in the positions exactly as shown in the following poses: Contact, Down, Pass and Up. The second contact shown, is not needed at this point.
3. Show me the drawings before you ink.
4. Scan in drawings and test in Flash and show me. If it works you can ink and rescan.



Come on by this Friday


Wednesday, November 12, 2014

Homework Notes

165 Students:
For Thursday, be ready to turn in a sketch of the background your character will be walking through. Here are a couple of things to consider as you create it.

1. With your paper turned horizontally, divide the space into thirds. The middle third is the space on the paper were you will draw out the background. This is done so that when you import your background it will be wider than the stage. This will allow you to create a motion tween and have the background move. (See example below)

2. When drawing your background consider the probability that you may need to loop your background. This means you will need to make sure that the height, thickness of line and any object that you place on the left or right of the paper match up. (See example below)

3. Please turn in your sketch only, not the finished artwork. Once I have reviewed it with you, the inking (pen or digital) can be done.

*Below are 3 simple backgrounds, forest, tree line, city skyline.
*Remember do not draw anything in the foreground because your character will occupy that space. 


*
 *Reminder: On Thursday we will begin working on the walk cycle. 
(See previous post for reading) 

166 Students: 
After show the walk cycle information to the 165 students I will come to you and review your progress.

Friday, November 7, 2014

Class Update






Hi Everyone, here are a couple of thing from last nights class. 

165 Students: 
*Next Tuesday, be ready to turn in, if you have not done so already:
1. A simple Word Doc. that simply states the who, what, when, and why of the Walk/Jump project.
2. Your inked character page that follows the format as shown in class and in the previous blog post.

*For next Tuesday, make sure you that have read the previously posted reading assignment from the Richard Williams text book on:
1. Flexibility in the face pages, 246-250
2. Takes & Accents, 285-289
3. Flexibility, 217-224
4. Read the new reading assignment on the "walk cycle" from the same book pages 102-117 

*For next Tuesday be ready to show a pencil draft of your thumbnail drawings
that show how you want to treat your Walk/Jump animation. 
SEE MY EXAMPLE BELOW.....


*All of your Monster Draw Drawings are due on November 20, inked, and scanned in as jpg. or png., placed in a folder with your name on it, in the class scratch folder.

*Your comics are due Tuesday November 25, you will turn in two versions of it.
A printed hard copy and a scanned copy, jpg. or png will be fine. 



166 Students:

Make sure your backgrounds, storyboard animatic, 

and character designs are uploaded to ACME by 

Tuesday at the start of class. I will be grading you on 

this.