Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Saturday, April 30, 2016

Drawing Homework

165 Students:
In your sketchbook, full page and inked, draw yourself as Disco Diva/Dude. Yep the one below is me.

Thursday, April 21, 2016

Cartoon Title Card

165 Students:
Homework, please create a Title Card for your walk/jump animation. The artwork should be drawn and inked at home. On Tuesday in class, you can bring your artwork into Flash and add the text. Make sure the artwork and title of your cartoon relate to the animation. See examples below.

The final walk jump animation is due at the end of class on April 28.

166 Students:
This weekend I would like you to focus on including shadows onto your characters.

Thursday, April 14, 2016

Jump Cycle

165 Students: 
Here is the jump cycle. The upper one is in the Disney style and the lower one is in the Warner Brothers Style. The poses shown are "Key Poses, so you will need to add a couple of tween drawings. Below are some sample jump animations. Pick one jump style and for homework draw pencil only versions of your character in the key poses.

Thursday, April 7, 2016

Monster Draw

This Friday! Bring your 
friends and sketchbooks.


165 Students:
1. Your character spins are looking great.
2. We will continue working on the walk cycle,               Tuesday.

3. For Homework, when you come into class on

 Tuesday, have your background drawn and inked. 

 Keep it simple, use bold graphics and make

 sure to match up the lines on both the left and right 

 side of the page. Try to make the drawing happen 

 only in the middle third of the page.


 4. If you want to get a little ahead you can start working on the next two things, Blink and Standing Still.

166 Students:

1. On Tuesday we will look at your thumb nail story

    board animatics.

2. Please use your water color pencils and color 

    another full page character from your bible 


April 7 Today in class

165 Students:
Character spin due at the end of class.
If you have completed this, work on the Walk Cycle.

166 Students:
Assemble your thumbnail storyboard animatic in flash. we will look at them on Tuesday.

Tuesday, April 5, 2016

Today in class and for homework

165 Students:
Part 1 Walk Cycle
1. Once you have completed the 
un-inked character page, scan and create a character spin. 
2. Read the following pages in the Richard Williams text book. 108-123 and pay particular attention to the diagram in the center of pg. 114 This will prepare you for the walk cycle. 



1. Take five sheets of paper. 

2. Use the standard 3 hole punch that's on the back desk in the classroom, punch holes marking the top of the paper.

3. On only one sheet of the punched paper, measure 2" down from the top and draw a horizontal line that is parallel to the holes, use a fine point sharpie and mark your line. (Known as the 2 & 1 rule)

4. At the bottom of the page measure out a line that is 1" up from the bottom and mark with a sharpie.  

5. The page with the marked black lines should be used as guidelines when drawing your character in the walk cycle poses. (See red pencil drawings above).

6. Follow the examples shown above and draw your character in the 4 poses. RED PENCIL ONLY. You must scan and test your walk cycle as a pencil test before inking the final drawings.

166 Students:
1. We will look at your in your sketchbook at the watercolor studies.
2. Show me your progress on your storyboard animatic drawings.