Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Saturday, April 30, 2016

Drawing Homework

165 Students:
In your sketchbook, full page and inked, draw yourself as Disco Diva/Dude. Yep the one below is me.









Thursday, April 21, 2016

Cartoon Title Card

165 Students:
Homework, please create a Title Card for your walk/jump animation. The artwork should be drawn and inked at home. On Tuesday in class, you can bring your artwork into Flash and add the text. Make sure the artwork and title of your cartoon relate to the animation. See examples below.



The final walk jump animation is due at the end of class on April 28.

166 Students:
This weekend I would like you to focus on including shadows onto your characters.


Thursday, April 7, 2016

Monster Draw

This Friday! Bring your 
friends and sketchbooks.

Homework

165 Students:
1. Your character spins are looking great.
2. We will continue working on the walk cycle,               Tuesday.


3. For Homework, when you come into class on

 Tuesday, have your background drawn and inked. 

 Keep it simple, use bold graphics and make

 sure to match up the lines on both the left and right 

 side of the page. Try to make the drawing happen 

 only in the middle third of the page.

 Examples:




 4. If you want to get a little ahead you can start working on the next two things, Blink and Standing Still.




166 Students:

1. On Tuesday we will look at your thumb nail story

    board animatics.

2. Please use your water color pencils and color 

    another full page character from your bible 

    project.


April 7 Today in class

165 Students:
Character spin due at the end of class.
If you have completed this, work on the Walk Cycle.

166 Students:
Assemble your thumbnail storyboard animatic in flash. we will look at them on Tuesday.

Tuesday, April 5, 2016

Today in class and for homework

165 Students:
Part 1 Walk Cycle
1. Once you have completed the 
un-inked character page, scan and create a character spin. 
2. Read the following pages in the Richard Williams text book. 108-123 and pay particular attention to the diagram in the center of pg. 114 This will prepare you for the walk cycle. 




Contact

Down

Pass
              
Up
Do:
1. Take five sheets of paper. 

2. Use the standard 3 hole punch that's on the back desk in the classroom, punch holes marking the top of the paper.

3. On only one sheet of the punched paper, measure 2" down from the top and draw a horizontal line that is parallel to the holes, use a fine point sharpie and mark your line. (Known as the 2 & 1 rule)

4. At the bottom of the page measure out a line that is 1" up from the bottom and mark with a sharpie.  

5. The page with the marked black lines should be used as guidelines when drawing your character in the walk cycle poses. (See red pencil drawings above).

6. Follow the examples shown above and draw your character in the 4 poses. RED PENCIL ONLY. You must scan and test your walk cycle as a pencil test before inking the final drawings.

166 Students:
1. We will look at your in your sketchbook at the watercolor studies.
2. Show me your progress on your storyboard animatic drawings. 

Friday, April 1, 2016

Character Design



165 Students:
Character design project.
1. In your sketchbook note some of the defining characteristics that you would like to have for your character design.
A. What Species.
B. What basic shape do they represent.
C. Age
D. Name
E. The type of world they live in.

2. In your sketchbook, using only the red pencil, draw a minimum of 12 different characters based on your defining characteristics keep the drawings loose, show the shapes and set up lines. Do not add ink to these drawings. 


3. Your goal is to pick one of the characters that you like the most and re-draw that character on a separate page in 12 different styles, (Like the ones shown below. At the end of the process you will choose one style and that will be the one you use it for an animated walk/jump animation.


4. On a full page of your sketchbook draw that final version of your character, show the setup lines and ink. Place the character in a pose that conveys personality. 

5. This is Due Tuesday.

6. If you want to get ahead a little, the next step of the process will be to create a character page. 

7A proper character page shows the character standing in the same pose, with all of the features lined up, and is shown from the following angles,



Front, 3/4, profile, 3/4 back, back. 

This is similar to the sack character page that we created only more complex because this time its a fully developed character.

8. Once the character page is complete, a character spin will be created using the character page drawings. We will be working on this in class next week.

166 Students:
In your watercolor sketchbook, draw one of the characters from your bible project, full body, add watercolor pencil. Experiment by adding black ink pen on top. Try changing the colors of the costume. Remember, one of the goals of the bible project is to not just copy what you see but also allow your self to be inspired, its a cartoon!

*We will look at them in class on Tuesday.