Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Thursday, July 25, 2013

Congratulations you made it!


Thursday, July 18, 2013

Walk Jump



For the weekend, design the object that your character will have to jump over and its background. 
1. Make sure the object has clean open design.
2. The object should relate or play off of the jumper.
3. The object should look like it belongs in the background environment that you have created.
4. Draw the object that will be jumped over on separate paper, the background needs to be on a separate layer. 

*Over the weekend if you want to get a head start on the jump you can start working on the key frame
drawings. Pick one of the two jump types, top row or bottom row.

Due at the end of class on Wed 24th.
Walk/Jump project

Here is the format.
A. Title credits
B. The body of the movie must contain: Walk on, Blink, Pause in walk, Before jump reaction, Head Turn, Jump, after jump reaction, walk off, end credits.
C. It must be inked in black outline.
D. Color is optional and extra credit.

*You will present your movie to the class at the same time you give your 5 min. presentation on the artist you picked from the envelope on the last day of class.



Wednesday, July 10, 2013

Character Design

For this drawing project you are going to use two circles as the basis for constructing a character. You can squash and stretch the circles in different ways, such as ovals that bend. Use the same vertical and horizontal line structure that we have used in class to line up facial features for your creatures.
Using only your RED PENCIL, on one sheet of paper in your sketchbook, draw 12 sketchy looking characters that vary in weight, species and age. When you have completed this, take a look at the page and pick one of the characters that you like the most and you will draw on another page 12 variations on that one character. I will be looking for smooth pencil strokes, try not to draw choppy lines.

The image above shows the characters developed to a high degree. Yours can be a little more sketchy like the one below.

 This is the 2 Ball first draft that shows a range of characters
This last image shows one of the characters from the first draft sketched in different ways or as variations on a theme. Note that all of the characters begin with a rounded shapes. Have Fun...
See you Thursday!

Monday, July 8, 2013

Monday, July 1, 2013

Ball Bounce


It's time for the first of our 3 gravity tests. First, the Ball bounce...
Read pages: Read pages 84-95 
in the Richard Williams text book

Check out this site...
http://www.animationphysics.com/ 

Or... here is a ball bounce