Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Monday, December 1, 2014


Use one of the two jump cycle key frame examples below. The upper row will give you a more realistic jump and the bottom one will look more rubbery. The drawing shown are key frames, draw your character in the same key poses. Scan and test your drawings before inking, add in-betweens as needed.
166 Students:
Please update your progress on the Acme site.

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