Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Tuesday, November 4, 2014


165 Homework Reading for Thursday:
Read the following from the Richard Williams textbook,
Flexibility in the face pages, 246-250
Takes & Accents, 285-289
Flexibility, 217-224

165 In Class:
Today you have two choices, you can work on your comic or you can work on designing your cartoon alter ego. The cartoon alter ego will be turned in on Thursday at the end of class in the form of a character page. (See sample character pages below). The character you create will be used for the final walk/jump animation. This means that your character must be humanoid but may include some animal features. The final images that are turned in should be formatted horizontally, lined up and inked, color is optional. 8 1/2" x 11" paper,
scan as png. or jpg. 

A proper character page shows the character standing in the same pose, with all of the features lined up, and is shown from the following angles,
Front, 3/4, profile, 3/4 back, back. 
(Showing the face with a range of emotions is a bonus.)

This is similar to the sack character page that we created only more complex because this time its a fully developed character.

166 Students: 
Be ready to show talk about your backgrounds, storyboard animatic, and character designs. Please upload to ACME before the end of class tonight.

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