Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Pages

Jump

Jump:

1. Read 176-216 in the Richard Williams textbook. The image below is from the text.
2. The upper row represents the key poses for the Disney jump (More realistic). The lower row of drawings represent the key poses for the Warner Brothers jump. (Rubbery)
3. The disney jump shows fewer key poses, however, you will need to add several tween drawings in order to smooth out the sequence. The Warner Brothers jump show more key poses and requires fewer 
tween drawings.

4. The Jump sequence begins from the pause pose.
5. For the first drawing, tilt the body forward at the hips, see example above.
6. Match your character to the poses shown above.
Do not deviate from the diagram.
7. Make sure to use your guide layer page.
8. Scan and test your work in AA.
9. Pencil only! No Ink! 

 




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