165 Students:
Hi everyone today's goal is have the following completed.
1. In your .fla file have your background in place.
2. Have the object you are going to jump over in place.
3. Have your character walk up to the object stop and look at the audience.
4. At the end of class, you will publish a .mov or .swf of this and turn into scratch.
166 Students: We will review your progress.
Cartoon Drawing for Digital Animation
This is the place to find all kinds of extra information required for ARTDM 165-166
Pages
Thursday, November 20, 2014
Thursday, November 13, 2014
Stop and Starting
165 Students:
How to stop and start
1. To stop, use the Pass pose as a template, trace it but change one thing. Bring the leg in the pass position down to the ground.
2. To begin walking, from the rest pose,
paste the pass pose in and resume the walk from that point.
3. When the body is at rest, this is the time to show your reaction to the object you must jump over. This may mean bending down or cutting to a close up. this part depends on what you have scripted for your story.
4. Scan in pencil test, only ink if it works.
*Note: at all times use your template paper with the guidlines when drawing your character.
Walk Cycle
How to set up the project:
1. With your 8 1/2" x 11" paper turned horizontally, or in the electronic program of your choice, place two horizontal lines that run the entire length of the drawing surface. Place one 2" from the top and one 1" from the bottom.
These lines will work like the ones shown above, the bottom is the ground line and the top one is the head line. If working on paper, the page with the lines should be placed below a clean sheet of paper. The lined paper will act as a template for the actual drawing that will happen on the blank sheet above. If you are drawing in a program use the layering feature to accomplish the same thing.
2. Using the example shown above draw your character in the positions exactly as shown in the following poses: Contact, Down, Pass and Up. The second contact shown, is not needed at this point.
3. Show me the drawings before you ink.
4. Scan in drawings and test in Flash and show me. If it works you can ink and rescan.
Labels:
165-166,
Arthur King,
character design,
Diablo Valley College,
walking
Wednesday, November 12, 2014
Homework Notes
165 Students:
For Thursday, be ready to turn in a sketch of the background your character will be walking through. Here are a couple of things to consider as you create it.
1. With your paper turned horizontally, divide the space into thirds. The middle third is the space on the paper were you will draw out the background. This is done so that when you import your background it will be wider than the stage. This will allow you to create a motion tween and have the background move. (See example below)
2. When drawing your background consider the probability that you may need to loop your background. This means you will need to make sure that the height, thickness of line and any object that you place on the left or right of the paper match up. (See example below)
3. Please turn in your sketch only, not the finished artwork. Once I have reviewed it with you, the inking (pen or digital) can be done.
*Below are 3 simple backgrounds, forest, tree line, city skyline.
*Remember do not draw anything in the foreground because your character will occupy that space.
*Reminder: On Thursday we will begin working on the walk cycle.
(See previous post for reading)
166 Students:
After show the walk cycle information to the 165 students I will come to you and review your progress.
For Thursday, be ready to turn in a sketch of the background your character will be walking through. Here are a couple of things to consider as you create it.
1. With your paper turned horizontally, divide the space into thirds. The middle third is the space on the paper were you will draw out the background. This is done so that when you import your background it will be wider than the stage. This will allow you to create a motion tween and have the background move. (See example below)
2. When drawing your background consider the probability that you may need to loop your background. This means you will need to make sure that the height, thickness of line and any object that you place on the left or right of the paper match up. (See example below)
3. Please turn in your sketch only, not the finished artwork. Once I have reviewed it with you, the inking (pen or digital) can be done.
*Below are 3 simple backgrounds, forest, tree line, city skyline.
*Remember do not draw anything in the foreground because your character will occupy that space.
*Reminder: On Thursday we will begin working on the walk cycle.
(See previous post for reading)
166 Students:
After show the walk cycle information to the 165 students I will come to you and review your progress.
Labels:
165-166,
Arthur King,
backgrounds,
cartoon drawing,
cartoons
Tuesday, November 11, 2014
Friday, November 7, 2014
Class Update
Hi Everyone, here are a couple of thing from last nights class.
165 Students:
*Next Tuesday, be ready to turn in, if you have not done so already:
1. A simple Word Doc. that simply states the who, what, when, and why of the Walk/Jump project.
2. Your inked character page that follows the format as shown in class and in the previous blog post.
*For next Tuesday, make sure you that have read the previously posted reading assignment from the Richard Williams text book on:
1. Flexibility in the face pages, 246-250
2. Takes & Accents, 285-289
3. Flexibility, 217-224
4. Read the new reading assignment on the "walk cycle" from the same book pages 102-117
*For next Tuesday be ready to show a pencil draft of your thumbnail drawings
*All of your Monster Draw Drawings are due on November 20, inked, and scanned in as jpg. or png., placed in a folder with your name on it, in the class scratch folder.
*Your comics are due Tuesday November 25, you will turn in two versions of it.
A printed hard copy and a scanned copy, jpg. or png will be fine.
166 Students:
Make sure your backgrounds, storyboard animatic,
and character designs are uploaded to ACME by
Tuesday at the start of class. I will be grading you on
this.
Thursday, November 6, 2014
Tuesday, November 4, 2014
Tonight
165 Homework Reading for Thursday:
Read the following from the Richard Williams textbook,
Flexibility in the face pages, 246-250
Takes & Accents, 285-289
Flexibility, 217-224
165 In Class:
Today you have two choices, you can work on your comic or you can work on designing your cartoon alter ego. The cartoon alter ego will be turned in on Thursday at the end of class in the form of a character page. (See sample character pages below). The character you create will be used for the final walk/jump animation. This means that your character must be humanoid but may include some animal features. The final images that are turned in should be formatted horizontally, lined up and inked, color is optional. 8 1/2" x 11" paper,
scan as png. or jpg.
scan as png. or jpg.
A proper character page shows the character standing in the same pose, with all of the features lined up, and is shown from the following angles,
Front, 3/4, profile, 3/4 back, back.
(Showing the face with a range of emotions is a bonus.)
This is similar to the sack character page that we created only more complex because this time its a fully developed character.
166 Students:
Be ready to show talk about your backgrounds, storyboard animatic, and character designs. Please upload to ACME before the end of class tonight.
Labels:
165-166,
Arthur King,
Diablo Valley College,
dvc,
dvc artdm,
faces
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