Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Pages

Showing posts with label faces. Show all posts
Showing posts with label faces. Show all posts

Tuesday, November 4, 2014

Tonight

165 Homework Reading for Thursday:
Read the following from the Richard Williams textbook,
Flexibility in the face pages, 246-250
Takes & Accents, 285-289
Flexibility, 217-224

165 In Class:
Today you have two choices, you can work on your comic or you can work on designing your cartoon alter ego. The cartoon alter ego will be turned in on Thursday at the end of class in the form of a character page. (See sample character pages below). The character you create will be used for the final walk/jump animation. This means that your character must be humanoid but may include some animal features. The final images that are turned in should be formatted horizontally, lined up and inked, color is optional. 8 1/2" x 11" paper,
scan as png. or jpg. 







A proper character page shows the character standing in the same pose, with all of the features lined up, and is shown from the following angles,
Front, 3/4, profile, 3/4 back, back. 
(Showing the face with a range of emotions is a bonus.)

This is similar to the sack character page that we created only more complex because this time its a fully developed character.

166 Students: 
Be ready to show talk about your backgrounds, storyboard animatic, and character designs. Please upload to ACME before the end of class tonight.

Thursday, April 17, 2014

Homework

These are due Thursday April 24th
Make sure to include the original image you 
used for the cartoon when turning in your drawings.
(An electronic file with the photo's will work fine, no need to print out the photo's)

Have a great weekend!

Friday, March 28, 2014

165 Weekend Homework Project

This project has several parts:
1. Design your own two legged character. It can be human or human like, it must have human like legs for the walk cycle to work.
2. You will draw your character
standing, have it blink and turn its head.
3. You will draw that same character in the 4 poses needed for a walk cycle.
4. Your character will not always walk, it will need to come to a stand still. So, you will need to also draw it pausing and coming to a stand still.
5. The last thing will be to have your character jump over a thing. What that thing is will be up to you.
Over the weekend you should:
1. Design a character that you will enjoy drawing over and over again.
2. Read over the handouts I have posted here. As you read you will find the page numbers that you need to read in the Richard Williams textbook. The reading in the textbook will prepare you for the walk cycle project. We will begin this on Tuesday. On Tuesday I will explain the rest of the handouts and more.






Monday, October 15, 2012

Homework Drawing Reminder

Take two classic Warner Brothers cartoon character and create a genetic mix up. The goal is to make the body parts look like they work together. Guess the two I have used here...

Thursday, October 11, 2012

This Weekend

Lots and lots of chances to get out and draw this weekend and geek out.





If you go to any of these things I will give extra credit. Show me pictures of yourself at the event.