Cartoon Drawing for Digital Animation

This is the place to find all kinds of extra information required for ARTDM 165-166

Pages

Showing posts with label walking. Show all posts
Showing posts with label walking. Show all posts

Thursday, November 13, 2014

Walk Cycle


How to set up the project:
1. With your 8 1/2" x 11" paper turned horizontally, or in the electronic program of your choice, place two horizontal lines that run the entire length of the drawing surface. Place one 2" from the top and one 1" from the bottom.
These lines will work like the ones shown above, the bottom is the ground line and the top one is the head line. If working on paper, the page with the lines should be placed below a clean sheet of paper. The lined paper will act as a template for the actual drawing that will happen on the blank sheet above. If you are drawing in a program use the layering feature to accomplish the same thing.
2. Using the example shown above draw your character in the positions exactly as shown in the following poses: Contact, Down, Pass and Up. The second contact shown, is not needed at this point.
3. Show me the drawings before you ink.
4. Scan in drawings and test in Flash and show me. If it works you can ink and rescan.



Tuesday, April 8, 2014

Homework Reminder

165 Students: On Thursday in your sketchbook be ready to show me a sketch of your backdrop. Remember, do not place any objects into the foreground. The foreground space will be needed for the walk and jump. Here are some sample images.










166 Students: Be ready to show a draft of your story board animatic to the class at 8pm. next Thursday.

Thursday, April 3, 2014

Weekend Homework

Great Night tonight 165 folks.... the walk cycles are looking good. Over the weekend you want to work on the "coming to a stand still drawings". (See previous post for information) If you have this done, you should try sketching out your character in the jump poses. 
*Note that the upper jump cycle shown below is a little more realistic and the lower one has a lot of squash and stretch. (The lower one one is more fun to watch.)
*Also note that the pages listed for reading is from the Richard Williams textbook.

Tuesday, April 1, 2014

165 Homework


Please read the text and bring in your sketches of the character you designed in the 4 poses.
Contact, Down, Pass and Up
for Thursday.

Friday, March 28, 2014

165 Weekend Homework Project

This project has several parts:
1. Design your own two legged character. It can be human or human like, it must have human like legs for the walk cycle to work.
2. You will draw your character
standing, have it blink and turn its head.
3. You will draw that same character in the 4 poses needed for a walk cycle.
4. Your character will not always walk, it will need to come to a stand still. So, you will need to also draw it pausing and coming to a stand still.
5. The last thing will be to have your character jump over a thing. What that thing is will be up to you.
Over the weekend you should:
1. Design a character that you will enjoy drawing over and over again.
2. Read over the handouts I have posted here. As you read you will find the page numbers that you need to read in the Richard Williams textbook. The reading in the textbook will prepare you for the walk cycle project. We will begin this on Tuesday. On Tuesday I will explain the rest of the handouts and more.






Wednesday, April 13, 2011

Reading Assignment for next animation Walk Cycle


The handout just above says that we will begin on Thursday, however its more than likely that we will probably start on Tuesday when we come back, so be prepared.